A Virtual Research Environment for
3D Digital Humanities And Heritage
A project is a collection of narratives in 3D and may entail multiple 3D scholary editions

Toys with Voice

An Exploration of Toys Across Time & Cultures

Toys, as cultural artefacts, offer a unique lens through which we can critically examine societal norms, challenge stereotypes, explore notions of gender and social behaviour, scrutinise body image, consider aspects of race, ethnicity, and engage with the impacts of technological innovation and geographical contexts on play. This project delves into the broader social, cultural, and historical contexts that shape and are shaped by the act of playing, and becomes a repository of narratives, utilising toys as symbolic surrogates to articulate interconnected and non-linear stories.

Creators

  • Susan Schreibman
  • Costas Papadopoulos
  • Kelly Gillikin Schoueri

Contributors

  • Students of the MA Media Studies: Digital Cultures at Maastricht University, 2023-2024 and 2024-2025

Date created

  • 2024-12-16T13:31:33Z

Date modified

  • 2025-02-12T11:33:15Z
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