When creating the 3D model, we encountered some garment issues such as with the hat and cloak. Since the hat is slightly pointed downwards at the back, there was a gap of information from that area for the software which it filled out with a white texture. The hat is purely black on the original model.
Additionally, the cloak posed some problems, especially since we had to do two models to create a final version which shows the shoes and lower hat area close to the face. Unfortunately, due to the model that was upside-down sticking in green foam, that green colour reflected on the whole model. That is why we had to take most of the texture from the model from the top view and also explain some colour issues at the hands and the cloak from the bottom-up view. We had also deleted some pixels of the robe by accident and had to create a third model to take the robe texture from and merge it into the final version.