References

Here is a list of all the works we cite in this scholarly edition (across all the tours)

Alcacer, J., Collis, D. J., & Furey, M. (2010). The Walt Disney Company and Pixar Inc.: To Acquire or Not to Acquire?. Harvard Business School Case, 709-462.

Appadurai, A. (1996). Modernity at large: Cultural dimensions of globalization (8. print). Univ. of Minnesota Press.

Buckley, A. M. (2011). PIXAR: The company and its founders. ABDO.

Campbell, J. (2008). The hero with a thousand faces (3rd Ed). Princeton University Press.

Cooley, J. (Director). (2019, June 21). Toy Story 4. Walt Disney Pictures, Walt Disney Studios Motion Pictures.

Cortez, M. (Ed.). (2012). Time Out of Mind: The Animation of Obsolescence in The Brave Little Toaster. In Histories of the Dustheap. The MIT Press. https://doi.org/10.7551/mitpress/9227.003.0015

Cross, K. (2018). Fear, Guilt, and The Future of Play in Toy Story. In S. Smith, N. Brown, & S. Summers, Toy Story: How Pixar Reinvented the Animated Feature (pp. 141–152). Bloomsbury Academic. https://doi.org/10.5040/9781501324949

Disney Wiki. (n.d.). Toy Story. Retrieved April 1, 2024, from https://disney.fandom.com/wiki/Toy_Story

Foote, S., & Mazzolini, E. (Eds.). (2012). Histories of the dustheap: Waste, material cultures, social justice. MIT Press.

Frantz, J. B., & Choate, J. E. (2016). The American cowboy: The myth & the reality ([Paperback edition]). University of Oklahoma Press.

Hashemi-Pour, C. (2023, October 18). Computer-generated Imagery (CGI). TechTarget. Retrieved March 31, 2024, from https://www.techtarget.com/whatis/definition/CGI-computer-generated-imagery

Herhuth, E. (2017). 2. The Uncanny Integrity of Digital Commodities (Toy Story). In Pixar and the Aesthetic Imagination: Animation, Storytelling, and Digital Culture. University of California Press. https://doi.org/10.1525/9780520966055

Kimmel, M. S. (2006). Manhood in America: A cultural history (2nd ed). Oxford University Press.

Lanier, C. D., Rader, C. S., & Fowler, A. R. (2013). Anthropomorphism, marketing relationships, and consumption worth in the Toy Story trilogy 1. Journal of Marketing Management, 29(1–2), 26–47. https://doi.org/10.1080/0267257X.2013.769020

Lasseter, J. (Director). (1995, November 22). Toy Story. Walt Disney Pictures, Walt Disney Studios Motion Pictures.

Lasseter, J. (Director). (1999, November 24). Toy Story 2. Walt Disney Pictures, Walt Disney Studios Motion Pictures.

Lasseter, J., Ranft, J., Docter, P., & Stanton, A. (2010). Toy Story. Walt Disney Studios home entertainment [éd.. https://scientiafr.com/Toy_Story

Levesque, S., Robertson, M., & Klimas, C. (2022). A life cycle assessment of the environmental impact of children’s toys. Sustainable Production and Consumption, 31, 777–793. https://doi.org/10.1016/j.spc.2022.03.001

Li, Y. (2022). The Transformation of Gender Representation in Pixar’s Toy Story Franchise. In 2022 2nd International Conference on Modern Educational Technology and Social Sciences (ICMETSS 2022) (pp. 662-669). Atlantis Press.

Luisi, T. (2019). Toys will be toys: gendered interaction frames in the Toy Story trilogy. Journal of children and media, 13(1), 20-35.

Malin, B. J. (2005). American masculinity under Clinton: Popular media and the nineties “crisis of masculinity.” Lang.

Meinel, D. (2016). Pixar’s America. Springer International Publishing. https://doi.org/10.1007/978-3-319-31634-5

Papadopoulos, C. (n.d.). Remaking Material Culture in 3D [Online Course] #dariahTeach https://teach.dariah.eu/course/view.php?id=55&section=0

Pixar Animation Studios. (n.d.). Pixar. Retrieved April 1, 2024, from https://www.pixar.com/our-story-pixar

Pixar Wiki. (n.d.). Toy story. Retrieved April 1, 2024, from https://pixar.fandom.com/wiki/Toy_Story

Prokhorov, A. (2021). The Hero’s Journey and Three Types of Metaphor in Pixar Animation. Metaphor and Symbol, 36(4), 229–240. https://doi.org/10.1080/10926488.2021.1919490

Satyro, W. C., Sacomano, J. B., Contador, J. C., & Telles, R. (2018). Planned obsolescence or planned resource depletion? A sustainable approach. Journal of Cleaner Production, 195, 744–752. https://doi.org/10.1016/j.jclepro.2018.05.222

Savage, W. W. (1986). The cowboy hero: His image in American history & culture (3. print). Univ. of Oklahoma Press.

Unkrich, L. (Director). (2010, June 18). Toy Story 3. Walt Disney Pictures, Walt Disney Studios Motion Pictures.

Vogler, C. (2017). Joseph Campbell Goes to the Movies: The Influence of the Hero’s Journey in Film Narrative. Journal of Genius and Eminence, 2(Volume 2, Issue 2: Winter 2017), 9–22. https://doi.org/10.18536/jge.2017.02.2.2.02 

Wise, T. D. (2014). Creativity and culture at Pixar and Disney: A comparison. Journal of the International Academy for Case Studies, 20(1), 149.

Wooden, S. R., & Gillam, K. (2014). Pixar’s boy stories: Masculinity in a postmodern age. Rowman & Littlefield.