Coloring with blender to save Totoro’s texture

To resolve the issue of incorrect colors, we needed to find a way to adjust only Totoro's texture without altering the model in any way. Since it’s impossible to do this directly in Agisoft Metashape, we had to get creative and come up with the best solution to fix this problem.

We initially considered importing the texture into Photoshop and recoloring it there, thinking it might be a good solution. However, once the texture is separated from the 3D model, it becomes almost impossible to interpret, and it’s unclear exactly what you're coloring. Additionally, multiple times when we exported the edited texture from Photoshop back into Metashape, the software stopped recognizing it as belonging to Totoro and applied it to the 3D model randomly. 

We then explored other options until we decided to import the 3D model into Blender and edit it using this new software. In Blender, we discovered the Texture Paint section, where it’s possible to paint directly onto the 3D model. The program also provides a "clone" brush, which proved incredibly useful for our purpose, as it allowed us to copy and paste sections of the actual texture onto the areas that were incorrectly colored. Using this tool, we manually repainted all the affected parts of Totoro until we achieved the final result.