Afterword

Creating the Kermit the Frog Voyager edition has been an interesting and insightful process. Working on a topic as well-known as Kermit gave us the opportunity to experiment with the possibilities of Voyager’s multimodal approach. Combining audio, articles, and tours allowed us to present Kermit's historical, cultural, and social significance in different ways and make the content more dynamic. While developing the edition, we were surprised by how easily attention fades, even when dealing with a character as iconic as Kermit. It became clear how digital media shape us to expect fast and varied content, making it challenging to hold attention for longer periods. At the same time, we also saw how well-designed multimodality can still help to communicate information effectively and keep users engaged.

One of the more practical challenges we faced was finding suitable images. Since Kermit is a commercialized character owned by a larger company, many images were unavailable due to copyright restrictions. Because of this, we relied more on video material than we initially planned. Despite this, working on the edition gave us valuable insights into the possibilities and limitations of digital storytelling. More importantly, it allowed us to fully appreciate the creative process behind shaping a Voyager edition. We enjoyed exploring Kermit’s story from different perspectives and sharing it in a way that is both engaging and accessible. Seeing how all the elements such as audio, text, and 3D models came together was a rewarding experience and made us value the potential of a digital platform like this even more.