This scholarship edition is part of the larger project that we have developed during our Master’s programme in Media Studies: DIgital Cultures at Maastricht University. The Toys with Voice project, which was a part of the course Creating Digital Collections DCU4012, enabled us to bring the cultural heritage of toys to a wider audience. Through the use of various technologies that we describe in the next steps, we were able to create a 3D model visualisation of the toy at hand and place it into the wider context.