Modelling Process

To create this 3D model, we made use of photogrammetry technology. This entails that we took many pictures of the model, capturing it from different angles. We took photographs of UNO upright from three different heights, going full circle. We then also turned UNO on its side to capture the bottom of the box from a couple of different angles. Furthermore, we ended up with over 200 photos, most of which were sufficient to use for the processing of the model. We used these photos in Agisoft Metashape, one of the most popular photogrammetry software programs, to build a 3D model. Essentially, Metashape’s algorithm measures the physical features (length, height) of the object by analysing the images’ overlap, and constructs a digital 3D model from that data. We first generated a rough model, which we used to create masks to mask out the background of the capturing environment so that only UNO is visible. Then, we rendered the model again using the masks and higher-quality settings. As we took photos of UNO from two different positions, upright and on its side, we had to essentially merge two different objects into one, which doubled our processing time. Using the photos, Metashape builds textures for the object. After some tweaking, we were quite satisfied with how the model turned out.