In the processing stage, we uploaded our digital photographs in Agisoft Metashape software which is easy to use by following a number of steps in order to receive a good-looking 3D model. First of all, we aligned all our images and then resized them by using the Resize Region tool in order to exclude all of the background and the turntable plate data that we did not need for our final model. After that, we built a point cloud. After duplicating it, we started to manually remove the unnecessary points, such as the flower foam on which our Mickey was positioned. Once we were happy with the point cloud, we moved on to building the model and its texture. This was followed by the final refinement of the model in medium quality.



When we started generating masks for the model, the Magic Wand tool did not work well in its selection of spaces between Mickey’s arms and areas around his ears. Therefore, we decided to manually mask each photo. Once this was done, we re-processed the model at high quality using masks by following the same steps all over again.
Finally, once we decimated the model to 200 000, we smoothed and re-textured the model again. Once, our 3D model of Mickey was done, we exported the glb file from Metashape and imported the file into the Voyager software. In Voyager, we started our narration process by incorporating themes and articles displayed in different tours related to the 3D digitised object.